MMORPG News Beta Updates
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Alganon: Look at us we're a huge wow clone |
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Written by Briersting
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Friday, 12 March 2010 09:26 |
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Alganon Loses Players, Team, Professionalism
Last year there were high hopes from the management team that was putting together the great indie dream that is the MMO Alganon, until December that is. Following a rushed launch that resulted in some very critical reviews, Alganon simply never took off and now that same team has been brought down to reality and has been humbled by not only the state of the game, but also in the state of their jobs.
Unfortunately, humility does not look like a primary trait of the game’s new leader, Derek Smart. In a recent post on the official Alganon forums, the new boss certainly flexed his muscle and by all accounts (or at least his) he’s kind of a big deal.
In an age of politically correct public relations, Derek Smart's surprising statements are groundbreaking while possibly game breaking. I will say that the community of players are behind him, and they feel his frustration. But I will also say that his unprofessional approach and lacerating opinion of players that don’t care for the game is not going to win them too many accolades from the gaming community as a whole. 
Alganon is a WOW clone. This is officially admitted by Derek Smart, not really the most intelligent thing he could be publishing while he is trying to save the investors. Big deal, lots of games try to take from World of Warcraft, but now the players that saw its differences and enjoy playing it have no defense against the critics because it is now officially revealed as an unoriginal imitation.
Alganon didn’t have troubles because of its resemblance to WOW (think Allods), it was due primarily on the choice of a subscription model combined with bugs. I agree that changes to the development staff are justified, but it certainly is not being dealt with correctly.
I had to wonder what his real intentions were when he posted this PR nightmare. Alganon was David Allen’s baby and he did a remarkable job bringing a low budget game out of the trenches of independence when everyone said it couldn't be done. While David Allen has certainly come off as an unlikeable guy himself, he deserves more than a public thrashing by his old employer, an employer that seems just as inexperienced and stubborn as the ones he is criticizing.
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Last Updated on Friday, 12 March 2010 10:22 |
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Runes of Magic: The Challenge |
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Written by Briersting
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Thursday, 11 March 2010 16:06 |
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Frogster To Build "Runes of Magic – The Challenge" for Facebook At the Game Developers Conference (GDC) currently in full swing at San Francisco, the MMO publisher and operator Frogster revealed that it has a new product in development. With “Runes of Magic – The Challenge”, a social game developed for casual players on Facebook, the company will for the first time enter the rapidly growing market of casual games in social networks. With the emergence of new technologies, and of course lots of revenue potential, MMO developers and publishers are making their way into the social web app platform.
“Runes of Magic – The Challenge” will be set in the rich fantasy universe of Frogster’s popular free-to-play MMO game Runes of Magic. With adventure, exploration and strategy elements all combined in a fun, easy to play Facebook application, “Runes of Magic – The Challenge” takes full advantage of networked gaming and viral communications in the sphere of the largest social network worldwide and thus, expands the audience of Runes of Magic through additional gameplay possibilities. Players will be able to gain special cards with key codes in “Runes of Magic – The Challenge”, which they can use to unlock extra rewards in the full client version of Runes of Magic.
“Runes of Magic is the first free-to-play MMO game ever [officially announced] to expand into the social networks sphere with a rich, full, social gaming experience that will appeal to fantasy fans of all ages – independently of whether they play the full client game or not”, comments Lars Koschin, CEO of Frogster America, Inc. “With the success of Runes of Magic among core MMO players, it was a natural decision to build upon the franchise by taking it to a genre with mass market appeal and the powerful viral approach of the rapidly evolving social networks. The result is ’Runes of Magic – The Challenge’ for Facebook.”
“Runes of Magic – The Challenge” is being produced by Frogster America and developed by Mothership Interactive, Inc. Frogster’s first social game is scheduled to be launched in the second quarter of 2010 in Europe and America .
Furthermore, Frogster will shortly implement a “Facebook Connect” application for players of Runes of Magic which allows them to find co-players of the virtual world on Facebook and to see own Facebook contacts, who are not yet players, on the official website of Runes of Magic www.runesofmagic.com and invite them into the full version. |
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Grand Chase: Anniversary |
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Written by Briersting
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Wednesday, 10 March 2010 14:45 |
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Grand Chase Anniversary Event
In celebration of the online action-adventure MMO brawler's 2nd anniversary, Grand Chase will launch a brand-new tournament dubbed "Slam Party" sponsored by PlaySpan. The tournament, starting March 18th, will feature real-world prizes including an Alienware MX11 gaming notebook, a 32 GB iPod Touch, a Microsoft SideWinder X4 Keyboard and Ultimate Points valued at $10! To see all of the tournament rules and regulations, players can visit http://grandchase.ntreev.net.
The "Slam Party" tournament is open to anyone, and everyone is eligible to play! Players will just need to be lucky enough to jump into a tournament room on March 18th. But the tournament isn't the only fun in store for Grand Chase players; an entire line-up of fun events is planned for this special anniversary.
Puzzle Fragment Event: March 11-23rd: Puzzle Fragments will be available throughout the game by just playing in dungeons and PvP. Players will also receive fragments for free when they login. When all the fragments are pieced together a box will be available for players to open. The box will give players a highly sought after pet based on the popular Knight Master in Grand Chase.
2nd Anniversary Welcoming Event: This event is for all existing active, new and old players returning. Each of them will receive a different greeting message and will be given an item that gives them 10% EXP boost which will last for 15 days.
Lucky Day Gift Event March 11-29th: Throughout the month of March players will be receiving different gifts when they login. All of the items are equipments created in celebration for the 2nd anniversary.
2nd Anniversary Special Decoration: Special artwork is being created for the 2nd anniversary of the North American version of Grand Chase. The in-game's park area will have special boss monsters placed to give a congratulatory message to the players as well as having a special banner placed in.
2nd Anniversary Special: Grand Chase will be holding a special XP & GP event on the anniversary day with a 20% increase!
"The fabulous prizes - sponsored by PlaySpan - the Grand Chase players have a chance at winning are what makes this 2nd anniversary tournament truly exciting," said Chris Lee, CEO at Ntreev USA. "We are ecstatic that we are in our second year and plan on bringing so many exciting tournaments and non-stop brawling action to both our loyal "knights" and new players too!" |
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Runes of Magic: Siege Mode |
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Written by Briersting
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Wednesday, 10 March 2010 14:41 |
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Runes of Magic Adds Capture The Castle The time for epic battles in Runes of Magic has now arrived. The introduction of Siege Wars will further expand the online world of Taborea as guilds compete against one another to capture their opponents’ castle. The upcoming content update on 11th March will see the launch of the beta phase of the new Player vs Player mode. The definitive launch of the Siege Wars will then follow with the launch of ‘Chapter III - The Elder Kingdoms’.
From the launch of Runes of Magic, guilds have been able to have their own strongholds, with building extensions and furnishings to complete their homes. To launch a Siege War all you need is two guilds, two castles and one simple objective – destroy your opponent and their castle. As a part of Chapter III, the Siege Wars will include new bonuses such as increased running speed and the ability to build an arsenal of weapons including catapults, rams and arrow throwers.
To succeed guilds will need to capture energy nodes on the battlefield to provide the necessary resources for the construction of battle weapons or towers. Should a team break through the enemy’s castle walls and make it to the throne room, then the defenders will have to protect the energy crystal which is kept there. If the team should seize all of the opponents’ crystals as well as their resource nodes, then the battle is won. Special rewards and titles beckon for victorious guilds.
From the launch of the feature, which will arrive on 11th March with the update ‘Patch 2.1.7. Siege Wars’, Runes of Magic players will have one month to give the battles a thorough test. Frogster will be ultimately implementing the new PvP mode into the online game world to its full extent within the framework of ‘Chapter III – The Elder Kingdoms’. There is more information available about the Siege Wars on the official website: www.runesofmagic.com/en/siegewars-patch.html.
A trailer gives some first impressions: http://www.runesofmagic.com/en/videos.html |
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Answers & Questions
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