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A New Beginning for Neosteam PDF  | Print |  E-mail
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Written by ReesyCup   
Wednesday, 03 September 2008 03:39
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A New Beginning for Neosteam

Get ready as Neosteam transfers to GameNetworks (www.gamenetworks.com) and will have its commercial launch on Sept 9, 2008!  New and exciting changes are implemented that will surely raise the level of your Neosteam gaming experience. Here are the new updates:



Opening of Rope Isle
New WASD controls
Boss Summon Raid System


New events are also lined up for the commercial launch of Neosteam:

Nations at Conflict 2: The Plot of Betrayal
- Sequel of the highly successful Nations at Conflict Event.

Treasure Hunt in Jarits Garden
- Event dedicated to all new players of Neosteam

GCoins Giveaway
- Event to let users be the first to experience the Neosteam premium items

Neosteam Star Writer
- Be the best blogger and win excellent prizes

In relation to its commercial launch updates, another huge update will be implemented on Sept 23, 2008. The update includes:

RVR (Realm Vs. Realm)
RVR Dungeon
Special Skill Implementation
Attribute, Mastery Skills
Main Towns Renewal
Skill balance adjustment

For more information, visit www.neosteam.com



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NHN Announces Back To School Special For IJJI Gaming Portal PDF  | Print |  E-mail
Written by ReesyCup   
Wednesday, 03 September 2008 03:26
NHN Announces Back To School Special For IJJI Gaming Portal


NHN has launched a Back to School special that enables current gamers on the renown, six million-strong gaming portal ijji.com to send a free registration invite to their high school and/or college friends, and get a chance to win some wicked prizes in the process. By getting their friends to sign up with ijji.com, community members will enable them to join the action of some of the hottest online games available and acquire bonus stamps once their friends reach a certain level on their favorite game.  Once members acquire 10-25 stamps, they can trade them in for free premium in-game items, including:



GunZ: Carpediem School Uniform Set + MX-S2 ·        

Soldier Front
: Double Up ·        

Gunbound
: Brilliante ·        

Drift City
: Black Pearl Paint ·        

Luminary
: Teleport Tickets

For the invitees, once they have completed their registration, they are entered into a drawing to win a $20 AMC Movies Gift Card (10 winners), or $20 Amazon.com Gift Card (10 winners).   And upon reaching the required level on their game of choice, they will also automatically receive a free premium in-game item that enhances their experience, such as:   GunZ: Desert Flame Set + Skill Ring
 ·        
Soldier Front
: Point Package ·        

Gunbound
: Koala ·        

Drift City
: Gio ·        

Luminary
: Bronze Key  

In addition, 20 gamers who collect all 25 stamps will receive a free $10 G Coin Card.  G Coins are the in-game real-money currency for ijji.com.              
For those interested in showing off their school spirit, NHN USA’s Back to School special also includes a separate chance at winning an assortment of cool stuff. Current ijji.com community members simply need to submit a photo of their school’s marquee, sign or mascot with a sign or banner related to ijji.com inside of the photo, and they will be instantly entered into a drawing where 50 participants per game will win the following prizes:  
GunZ
: 10,000 Bounty ·        

Soldier Front
: 2,500 SP ·        

Gunbound
: 10,000 Gold ·        

Drift City
: 5,000 Mito ·        

Luminary
: 10,000 Marble   The Back to School special runs through Sept. 10, 2008.  Additional information and event invitations are available at www.ijji.com.



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Talk Like A Pirate Day Information PDF  | Print |  E-mail
Written by ReesyCup   
Tuesday, 02 September 2008 03:42
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Talk Like A Pirate Day Information

For those of you who have been fans of Flying Lab Software, you’ll no doubt remember that Pirates of the Burning Sea is the official video game of International Talk Like A Pirate Day. There’s no better way to celebrate this auspicious holiday than to log in and party with the grog-swilling, boot-plundering founders of International Talk Like a Pirate Day, Cap’n Slappy and Ol’ Chumbucket. www.talklikeapirateday.com



http://mmofury.com/mmofuryimages/TalkLikeAPirateDay.png

Last year Flying Lab Software teamed up with the creators of this glorious holiday to talk about what they could do to commemorate the event. One thing led to another and the two International Symbols of Pirates Having a Good Time are thus now immortalized in the game.

Every year around September 19th you’ll find Cap’n Slappy and Ol’ Chumbucket handing out missions throughout the Caribbean for all players.  

Those joining us to celebrate the holiday will party, talk piratical talk, and be given a very special reward, never before seen within Pirates of the Burning Sea. Visit www.burningsea.com for further updates.


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Pirates of the Burning Sea: PAX Interview with Chris Pramas PDF  | Print |  E-mail
Written by ReesyCup   
Tuesday, 02 September 2008 03:41
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Pirates of the Burning Sea:
PAX Interview
with Chris Pramas

This year's PAX was a huge success, and so was the booth that housed the swashbucklin crew of Pirates of the Burning Sea.  The crowds got deep and all stations were booked for a glipse at what Flying Lab Software has been up to with the last several patches...and the crowds were pleased.  Pirates of the Burning Sea has gained some great additions over the last several months, so we pulled Chris Pramas, Creative director of flying lab software, aside to see what else could be in the works.  There are alot of great things being considered from the Dev team, so if you missed this year's PAX, have a look at what changes have been made to Pirate's, and what could be coming your way.





MMOFury
5 sided PvP battles have just been announced, how do you feel this will effect the political atmosphere of the game?

Chris
I think its a bit early to say, what's interesting server to server is seeing how the nations organize or don't organize.  Alot of times the French and the Spanish are not as popular of choices as the British and the pirates, but we've seen server victories from them because they get very well organized with the feeling like they are the underdog, or sometimes the Pirates will fight amongst themselves or get complacent.  So I guess we will see, it is always an interesting environment.


MMOFury
Well, knowing that you go into battle and thinking you have an Allie, and then have that Allie turn on you in the end it is definitely going to be interesting how the 5 sided battles will effect player relations.  I think it will definitely increase the conflict.

Chris
It sort of is reminiscent of the old board game diplomacy, in which you can make all sorts of deals beforehand but when it comes to actually making the play, you don't know what is going to happen.
 

MMOFury
What changes are going to be made to the UI for the new 5 sided battle system?

Chris
I am not aware of any adds for that specifically.

MMOFury
With 1.7 recently released, how successful do you think the update has been?

Chris
So far so good, since launch we have been able to add alot of stuff to the game.  With each [update] it seems to gets better, and some people that haven't maybe looked at the game for 6 months I think would be surprised at how much stuff that we have happened to add.


MMOFury
Speaking of people coming back, do you think the free trial is bringing more people back into the game.

Chris
Well we haven't launched the free trials yet, but we are doing so shortly and that is the intent.  If you haven't checked us out then check us out, if you looked at us back in January but haven't since, then come back and take a look to see the stuff we have done.

MMOFury
In addition to 5 sided battle, what other changes will be implemented in the same patch.

Chris
So we have done some new daily repeatable missions, we have put a few of those in and there is more to come.  Those are missions you can do every 24 hours.  There were some people that were grinding for xp and we recognized that and we tried to give them some more fun missions if they want to play the same missions over and over again we want to at least give them some variety and some things that are tactically interesting.  There is a mission where there are a bunch of assault boats that are sending grenadiers on to a beach landing and you have to support them and fight forts and enemy ships, and make sure that too many of the assault boats don't sink before they can reach land.  It is pretty different than alot of our ship encounters, we tried to mix it up for people.

MMOFury
In patch 1.6 there were eleven new ships that were added, have you seen a significant use on the new ships?

Chris
I have not seen any data on that so far.

MMOFury
Seeing a significant use of certain ships means we can look forward to more of that type being added in future updates?

Chris
Well, we love to add new ships because that is a fun thing to do.  It is always interesting to see, particularly the larger ships that need to be built through the economy, how many people go through the effort of getting the recipes and putting everything together to start selling those ships at auction houses and seeing which ones get used alot.

MMOFury
Can you explain what the development team is working on with regard to avatar combat?

Chris
Well the basic idea was to make a system that was a little more intuitive and more fun as well.  One of the problems with our original avatar system was that it also wasn't explained all that well.  There was alot of stuff in there that if you became experienced with it, you could learn how to manipulate it.  In our tutorials and things we didn't do as good of a job as we probably should have in explaining the intricacies of it.

The new system is to make it alot more easy to use and provide good tools for people to explain why balance is important.  Like when is it a good idea to use a finishing move, and when is it a good idea to use a standard attack and that sort of thing.  There is also alot more of skill balancing and animations as well.  Another big thing that we are doing with [animations] is trying to give the factions in the game different fighting styles, so if you fight one evil pirate gang like the Iron Maiden, it will feel like its a different pitch then if your fighting the Bloody Arms.


MMOFury
What types of skill animation changes are you working on?

Chris
Some of the original animations didn't always make sense i guess, So we wanted to make sure we had new animations for them.  Like you could be doing a practice move sometimes, when you were just supposed to be just skirmishing around, but you would see just gallons of blood coming out like you were killing them.  And you know that wasn't quite right, so fixing things like that puts a different feel in it.

MMOFury
Of course everyone wants to know about possible expansions, what are some of the ideas you guys are considering if you put out an expansion in the near future?

Chris
Well one idea is keeping it strictly story based, which is really my purview as I am the lead story guy, and so one of the things we could do simply come up with a new big story that uses the existing elements, that doesn't add alot of new areas to the game per say.  But, you know, another possibility is that we add a new seaboard and add the American colonies to the mix, or we do something with the South China Sea and add Asian [Elements]. Or, we could go crazy and add more supernatural elements, and then try to do something like under the sea.

MMOFury
Under the Sea, I like that. I think it could get really interesting to go with that angle.

Chris
Yea, because we have already introduced the Idea of Atlantis, using the Atlantis mythology it definitely could be [achieved].  These are all ideas that have been floating around but we have not nailed down what the next sort of big innovation is.  Short term we are on the monthly cycle of adding content and doing more updates, but there is a need for something that's going to be more [Expansive].

MMOFury
When you're dealing with updates, it's smaller improvements.  Expansions require much more storyline changes, so as far as any expansion is concerned, anything you have on the board is just in the idea stages.

Chris
Yea, it's a big job so we want to make sure that we do it right too, so we want to make sure that we don't put a year of effort into something and not have the fan support to.  One thing that's really good about Pirates is that our community is really awesome and we get alot good feedback from them on our boards and chat, things like that.  We are also determined what the people want to see more of, like how many people really love the Age of Sail aspect, how many people love the supernatural [elements], would they like to see more factions?  We have talked about making the Dutch a playable faction, we have talked about doing something with Blackbeard, because in a way he is the most iconic pirate out there.

MMOFury
Well coming from Florida we definitely have [seen our fare share] of pirate lore and Blackbeard is one of the biggest of them.  We will definitely keep our eye out for any updates on expansions, if you do have one do you think it is going to be a free expansion, paid...?

Chris
It depends, we may do an actual boxed expansion, or maybe something we just roll out as part of the monthly updates.  It could be in stages as well, where we developer the story over multiple patches.  You might see the start of it and not even realize that it's going to be a big deal and then it kind of ramps up and you then you realize something is changing in the world, something you wouldn't expect.

MMOFury
Well we look forward to it. That is all the questions we have, thank you for sharing your teams ideas with us, it has been great to hear about them.





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