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Tabula Rasa Crafting Changes |
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Written by ReesyCup
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Sunday, 20 July 2008 23:10 |
Tabula Rasa Crafting Changes
NCsoft had a Crafting revamp on the back burner for a few months, and now the Devs are in a position to put some development resources behind it. At this point, Mike Moore from NCsoft states that the rough (and always subject to change) plans are to "get an iteration on Crafting up on the Public Test Server with Deployment 12, and then add more incremental improvements in subsequent Deployments."
Initial goals for the first Crafting iteration are simple:- Make the Crafting system easy to understand
- Make the Crafting system more accessible to all players
- Make Crafting into a key component of character specialization
And here's how they think they can reach those goals:
- Eliminate the Crafting skills and leave Crafting without skill requirements
- Remove the maximum item level limitation on module upgrade recipes
- Remove the Crafting components required for upgrading modules
- Introduce a new kind of crafting resource that is a new "currency" like Prestige
- Change Disassembly to allow salvaging items to get the new currency
- Crafting activities consume this currency
- Make it so you can choose your own level of risk
- Add in the ability to remove modules from existing items
- Add in the ability to integrate the removed modules into other items
So, when it's all said and done, the Crafting system ends up being pretty simple and straightforward, while allowing full customization of your gear.
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