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Galaxy Online: New Hulls Released |
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Written by Briersting
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Thursday, 16 April 2009 13:59 |
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Galaxy Online: New Hulls Released The latest scientific breakthroughs from Galaxy Online http://go.igg.com have been in the area of high tech hull design. With increasing demands to create ever more powerful fleets to replace ships lost in previous conflicts, Galaxy Online team has unveiled 6 pairs of advanced new hull designs for aspiring intergalactic warlords to choose from. (Each pair contains 1 defensive hull and 1 offensive hull.) These new stylish hulls feature firepower on a similar level with the Command Ship-Abyss and Flagships. Here is the hull list: Couple I : Alliance Admiral: Defensive, +800 Armor. Reduces enemy's critical strike chance by 20%. Fast Assault: Offensive, +11% ship-based weapon damage. +15% critical strike chance. Couple II: Honorable: Defensive, +300% Stability, and +800 Durability Victorious:Offensive, +17% Directional weapon damage. Initially comes equipped with 3 engines. Couple III: Nihelbet: Defensive, +25% Dodge Chance Modified. 2 extra Installation Slots compared to any other new hull. Warlord: Offensive, +22% Hit Chance Modified. +14% Missile damage. Couple IV: Daybreak: Defensive, +800 Shield. Reduces damage taken by 10%. Last Stand: Offensive, +10% attack power. +20% Ballistic weapon damage. Couple V Command Ship-Helmis: Defensive, +Flight speed. +2500 Storage. Unaffected by lateral and rear attacks. Reinforcement-Lightning: Offensive, +Flight speed. +15% damage for lateral attacks and rear attacks. Couple VI Shadow Guardian: Defensive, Able to turn invisible. +15% air defense and invisibility. +20% reflective modules effect. Dark Moon: Offensive, Able to turn invisible. In contrast to other hulls of the same type, 10% more modules will work and 10% more ships will be made invisible. Rules for using these new advanced hulls: 1. These new hulls must be activated from Faction Science. 2. The faction leader from the faction who activated the new hulls first, is eligible to select one couple from the 6 couples of new hulls for their faction to use. 3. The faction leader of the second faction to activate the new hulls is eligible to select 1 couple from the remaining 5 couples. The third faction can then select one from the remaining 4 couples and so on. 4. There is a fixed cycle to reactivate and reselect the new hulls, (at present a cycle takes 1 month). When a cycle expires, the factions must reactivate the hulls and then reselect the hulls they want. Notes: If a faction selects a different couple of hulls during a new cycle, the previous couple they selected will be unavailable to them during the new cycle and any blueprints designed using the previous couple will be unusable For more details. Please visit http://go.igg.com/news/view.php?aid=177
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