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Written by Briersting   
Friday, 13 November 2009 19:05

 

Bounty Bay

 

Bounty Bay Increases the Politics

The third add-on for Bounty Bay Online  ‘Beyond the Horizon’ is just a few weeks away and we have learned some new details on the content that continues to be included to the add-on. We have already reported on the six new cities,  new continent and five new character classes, that will be available on November 25th so it is just icing on the cake that Bounty Bay will be adding merchant fleet alliances.  This system will certainly add some new angles to the political structure of the in-game community.  The Merchant Alliances will not replace guilds, it will actually be addition to guilds. 

Official Merchant Alliance System Details:

The simplest linking of individual players is when they join a fleet which is linked to a guild of their choice. Guilds and fleets are in turn always members of particular merchant alliances, of which there are five to choose from. The Islamic, Western Mediterranean, Iberian, English Channel, or Netherlands Merchant Alliance. Individual players can either join an alliance directly, or become a member by joining a fleet or a guild, or found one of these themselves, since they are always linked to a particular merchant alliance. The higher the level of a guild, the more fleets can affiliate with it and the stronger the alliance becomes to which the guilds and fleets belong. All five merchant alliances have their own home city and are supported by the neighbouring harbour towns which are starting points for numerous daily quests with special rewards.

To get registered for Bounty Bay Online and get prepared for the Beyond Horizons Add-on go to http://bth.bountybayonline.com.

 

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