|
Big Changes Coming To Age of Conan |
PDF |
| Print | |
E-mail |
|
Written by ReesyCup
|
|
Monday, 29 September 2008 04:10 |
Big Changes Coming To Age of Conan
Age of Conan Game Director Craig Morrison has posted a letter to the community about some of the updates coming over the coming weeks and months. One of the things that Morrison addresses in this letter is the new consequence system that will prevent "Ganking" of lower level players by higher level ones. Morrison's letter also announces a server merge, increase to the statistics from items will contribute closer to 50% (previously 25%), with many more changes discussed. Here is what Morrison wrote.
"Today I wanted to take the opportunity to go over some of the updates, changes and developments you will see in the game over the coming weeks and months. Hopefully this will give you a little insight into what order things are being addressed in and what sequence you will see the new content arrive in."
"There are two things on the immediate horizon that will very soon be on the test server for public testing in the shape of Ymir's Pass and the second stage of the PVP update.
There are a couple of things I want to address on these.
Firstly Ymir's Pass is a large zone and has quite a bit of content to test. This may mean that it stays on the test server through several updates on live. We have the ability not to include a given playfield when we build new versions for live, which means that this testing won't hold up the release of the other new content and Ymir's Pass will still get the time on the test server that it needs. We want the experience to be as good as possible for its release and feel the public testing phase is important in that. We hope to be bringing the playfield to the test server shortly, and we all hope you will enjoy the many varied encounters it brings.
Then there is the second stage of the PVP update that brings with it the consequence system. This new system allows for players PVP actions to have real consequences in the world, and it will greatly enhance the entire PvP experience in Conan. As you know the system is meant to bring repercussions for repeated evil behaviour (i.e. killing players outside of your level range), so should you chose to "gank" other players, a whole new gameplay area opens up! For one, it will result in you no longer being welcome in many parts of the game-world, but in its place you will have to rely on a newly arrived network of camps and areas that function with a little more moral ambiguity. This is very true to the essence of the Conan lore, and a change I think many players will find intriguing."
Read the whole letter Here
Trackback(0)
 |