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Nov 25
2009

Winners of MOMO Logitech Wheels

Posted by Princessdoll in Untagged 

Princessdoll
So winners of 6 momo Logitech wheels was announced already and I'm really happy but also sad as I was not able to win any. :( The lucky winners are the following, well, I'll only mention there names in-games; 1. thugzsoul 2. xevious 3. santie22 4. torreno 5. archiezz 6. emilgarcia12 I hope they enjoy their momo wheels *sob* I... hope... I ... won that... *cries and runaway* LOL just kidding.. :) Congratulations to the winners! On the other side of the news regarding updates, two new cars are added in the cars for sale, emblems are now available to buy and some engines are now available for drop or crafting in the factory (which I am not happy because I suck in luck.. =x) but still good luck to those that are lucky enough on this stuffs!
Nov 24
2009

Top 10 MMOs that left a mark in gaming industry

Posted by Princessdoll in Untagged 

Princessdoll
I'm really happy that my previous con event went out well, but then again this has nothing to do with this article I am going to post. Before I post this article I'm already expecting a lot of trolls, I mean what I'm about to discuss are the top 10 mmos that "i think" have left a mark through out the gaming industry. Either they have done something first, changed some way on how to play, implement things better than the previous games or a total evolution of a game. These top 10 falls to one of those categories that we cannot forget. But still it doesn't mean all are good because both peak of fandom up to downfall will be shown too. Well, on some games and not all. Again, this is just based on the original article and if you think you disagree, feel free to make your own top 10. I mean, there are lots of blog sites out there and no one is stopping you to write, right? 10.The Sims Online - When The Sims Online was first announced, it caused a great deal of excitement throughout the video game industry. The game that had become a phenomenon both inside gaming circles and in the world beyond, was going to be available to play online. No longer would players be restricted to interacting with their own creations and NPCs. Instead, they would be doing what the game itself simulates: interacting with other people. The IP alone, a popular video game franchise that was at the height of its popularity, should have meant success for the game. The reality of the situation, however, was quite different. The end result of The Sims Online was that players found it underwhelming. It somehow failed to capture the elements of the original IP that made the game a best-seller and Will Wright a household name. While the game actually managed to nearly six year existence, going through a branding change (briefly known as EA-Land), to finally be canned for good on August 1st, 2008, The Sims Online is widely viewed as one of the industry's big failures, made even more impactful on the genre as a whole by showing the MMO world that a strong IP alone is not enough to carry a game to success. 9.ToonTown Online - From the folks at Disney Interactive, it's easy for the more hardcore among MMO gamers to scoff and simply stroll by a title like Toontown Online when walking down the Memory Lane of the genre's history. What can be more difficult to remember are the doors that were opened by this game that were eventually walked through by games like Wizard 101, Free Realms, Fusion Fall and others that followed behind it. Toontown Online introduced us all to the idea of MMOs for kids. Replacing the often brutal combat of most MMOs with comic gags, restricting chat to make it kid friendly and kid safe and generally creating an atmosphere that allowed parents to feel comfortable letting their young children spend time in an online world. By popularizing the idea of children's MMORPGs, Disney Interactive was able to expand the audience for MMOs and push away from the often ultra-violent, fantasy setting reputation that had built up since the first MMOs were introduced in 1996. 8.EVE Online - When EVE Online debuted back in 2003, it did so with somewhere around 50,000 subscribers. Today, the space-based sandbox MMORPG boasts over 300,000 total subscribers. While there are some who would scoff at those numbers and point to games like World of Warcraft and its 11 million subscribers as a true measure of success, calling EVE Online's comparatively meager 300,000 a failure, the players and developers of the game would beg to differ. Regardless of what the future might hold for this game and its franchise, it has solidified its place in the MMO history books by defying the trend in MMO subscribers, especially for an independent project. Generally speaking, the number of subscribers that any given MMORPG sports is at or near its peak soon after launch. From there, it's a question of retention, with the scale fluctuating slightly throughout the life of the game but generally trending in the downward direction. With EVE Online, the opposite has been true. Each year, the game has grown in population (paid subscribers) from the year before so that six years after its launch, it is still a thriving MMO in a very difficult and competitive market. 7.City of Heroes - For years, the MMORPGs were looked at as an extension of the fantasy-based RPG genre. In other words, any MMO worth its salt would include swords, elves, dragons and a host of other familiar conventions. Eventually, the preconceptions surrounding MMOs slackened, and science fiction found its way in. it was a logical leap, with sci-fi and fantasy often lumped together in genre classification anyway. Then, along came Cryptic Studios and NCsoft back in April of 2004 with a new and some would say risky proposition in the form of City of Heroes, the genre's first superhero MMO. The idea must have caught on because not only has City of Heroes grown to support a companion game, City of Villains, but at least two new titles in the form of Champions Online and the upcoming DC Universe Online have come up to help round out this genre to allow superheroes to take their place as staples in the MMO world right up there with ships and swords. 6.Darkfall - One of the most controversial MMOs ever launched, Darkfall did something that many thought impossible: It rose from the dead. Like the proverbial phoenix, the game rose from what many thought was long dead ashes. The 2009 launch of Aventurine's game surprised many MMO followers, developers, players and journalists alike who, after eight years of announced development and an extensive media blackout lasting years, had dismissed the game as vaporware. Whether you like the game, or hate the game, it is difficult to argue its place in the history of MMOs as what might possibly be its biggest surprise. 5.Dungeons and Dragons Online - Dungeons and Dragons Online launched in 2006 to less than glowing reviews both professional and player made with criticisms focusing on the instanced nature of the game and the subscription fee that came along with it, combine that with the extraordinarily high and varied expectations of a group of people who grew up with the franchise and the result was a game in trouble. Recently though, D&D Online solidified its place in MMO history by successfully moving from a subscription online revenue model to a free-to-play item shop model. The move, made nearly seamlessly, came at a time when the subscription vs. item shop debate among players was at its height. Meeting with very little initial criticism, probably given primarily to the fact that the game had been dismissed by many as "failed," the revamp seems to be having a positive effect on the game and its players, giving the struggling MMO a second change at life. Turbine's move with DDO is already being discussed by players and developers alike as a way to bolster flagging subscription-based MMOs. Whether this comes to fruition as a common practice or not remains to be seen. 4.Ultima Online - Ultima Online's place in history was solidified a long time ago. While it may not have been the first MMO ever released, it has developed a reputation over the last decade plus if it life as the grandfather of the modern MMO. UO may be the single MMO with the most overall influence on every game that came after it in its genre. Many of today's development talent, for example, played and loved the game and often get together to tell stories of the "good old days" when they come together at conventions and trade shows. 3 EverQuest http://img130.imageshack.us/img130/2790/everquestonlineadventur.jpg While Ultima Online may be the game that get a generation of fantasy RPG gamers into the idea of MMOs, EverQuest was the game that popularized the genre with the general gaming public and beyond. It could be said that EverQuest, launched in 1999, was the genre's World of Warcraft before Blizzard ever even thought about making its way into the MMO industry. Known affectionately by players as "EverCrack," the original game finally brought the 3D perspective RPG to the online world. Historically, EverQuest was the first MMO to really shout beyond the walls of the genre and out into the world of the general public, convincing games who were used to paying nothing beyond the price of a box to shell out for a monthly subscription and really gave birth to the MMO phenomenon, paving the way for the next big game, World of Warcraft, to be the massive success that it was. 2.Star Wars Galaxies - Most of the games on this list earned their place by doing something positive for the genre, and SOE's Star Wars Galaxies is no exception. The difference though is that while SWG's impact was a positive learning experience for the genre as a whole, their contribution was, in the end, anything but positive for those involved. I won't waste your time or mine on explaining the nitty gritty details of the Galaxies NGE other than to say that when Sony Online Entertainment radically changed the design and function of their already pre-existing game, the entire industry took notice. It's a classic case of learning from the mistakes of others as players who were negatively impacted by the sudden and radical change rose up to very vocally berate the decision and even today, mere mention of this debacle sparks strong and passionate responses. So, in the end, the entire industry now knows enough not to mess with the major design of a game post-launch and at the very least the makers of the next Star Wars MMO know enough to make it "feel starwarsy enough" the first time around. 1.World of Warcraft - It's not like we could have a conversation about history making MMORPGs without giving the top spot to the single most influential MMO ever created in Blizzard's World of Warcraft. For better or worse, this game in particular has become synonymous with the name of the genre. When Blizzard set their eyes of making an MMO, they did so by examining the games that came before it, by looking at the very history that has been partially laid out in this list, and taking what their developers felt were the best and most successful aspects of each. They were, and continue to be, informed by what came before them. When World of Warcraft subscription numbers began to roll out, with numbers in the millions that were unheard of before, the whole world took notice. The success of World of Warcraft has expanded the MMORPG genre by making the space more appealing for major financial investment and today, in the era of WoW's dominance, we are seeing more MMOs produced than ever before. Now, whether this fact is a positive or a negative in your books is entirely up to you. The undeniable fact is though, that no matter what you opinion is, you can't deny the mark that WoW has left and continues to leave on the world of MMOs. Well, for me I think why WOW is starting to downfall because of "some" players who says "wow clone" to every released MMO even if it's not a similar game to WOW. Also others that uses this word freely that don't even bother to see if it's really worthy to be called a clone. Because of this, some new players doesn't want to try WOW anymore because it's making a bad impression thus leaving a mark of "players of WOW are all big-headed".
Nov 23
2009

'Star Trek Online' Beta Test Leaves Port Jan. 12

Posted by Princessdoll in Untagged 

Princessdoll
About the time Trekkies are starting to exhaust the special features on their new "Star Trek" DVD's and Blu-ray discs, they can expect to see the franchise's long-awaited MMO ready to go live. Though it's been in development for about half a decade, it looks like all systems are go for 2010, and the first class of cadets for "Star Trek Online" will see the game's closed beta test start up on January 12th in preparation for its February 2nd launch. "We're all very happy to be able to let you know that 'Star Trek Online' will be in Open Beta from January 12 - January 26, 2010," the announcement on StarTrekOnline.com states. "Keys will be given out on a first come, first served basis, and can be acquired right here on startrekonline.com." Applications are being accepted right now for the beta program, which requires a registered Cryptic account. Those deemed worthy will be notified via email. The game will take place in the year 2409 on the original Star Trek timeline, though the events that occurred in J.J. Abrams' film prior to Spock and Nero heading back in time to create an alternate future will be a part of the universe's established history. I am not a Star Trek fanatic but I know some people here will appreciate this info that I found.. Feel free to comment though I'm already saying it that I am not a fanatic in Star Trek saga..
Nov 15
2009

Top 5 Most Hated NPC's in Online Games

Posted by Princessdoll in Untagged 

Princessdoll
After watching pacman's fight yesterday thanks to streaming, (lol at Cotto's running method up to round12) I was really happy that he is gaining a great name from 0 to hero they say. Anyway this has nothing to do with what I'm about to write now, I just made a list of my top 5 most hated NPC. Well, if you love something you hate something too right? These are the times when you really want to grab the NPC through your monitor if you can, then just smash it to pieces or kill it badly! I just want to share my ran- I mean.. My list... lol! Don't expect much as I only put the common jobs of NPCs that are used by most games. 5. NPC Job changer - not all! But some are really mean you just want to cry out loud. Ever experience being a noob? First time to play the game and you're so excited to change job that when you reach the right level the NPC would say "You need to give me this and this and this... and so on" before you can change your job. Of course you have no choice but to follow the instructions of the NPC because whatever you do, you can't argue with it and it won’t answer back as it is only set to answer chosen questions. Too bad your dream job is reachable but still feels it was taken away by the NPC. 4. NPC Dealers - Really! Can somebody just tell me where the hell it the right NPC to get the items/clothes I need?! So many NPC scattered throughout the map that you are so confuse which one holds the right items you want to buy. Pretty mean right? Can't they just have a main store or mall where all the items are there? Do they really have to travel in different places then will ask for your help because they are stuck and can't move? I mean "What the? Why did you even bother leaving your town if you’re gonna be stuck in the middle of the dessert?!" 3. NPC random - they are the type of NPC were they have no significance at all. They just either complains a lot, talks to you automatically whenever you pass them by or just say nonsense. You don't even know what they are doing there anyway! No quest nor items nor any important stories to say. Just a display in a corner of the street to make you be curious as to what could they possibly be doing there. Maybe will give you item if you talk to it, but no, regretfully, it's just there to make you forget what you are suppose to do for a while? 2. NPC PK mode - Not all have this but still it really bothers you to fight an NPC. Why on earth do they have godly stats? And you have to be really high level before bothering to defeat them?? Ok so the developers gave an answer to players demanding to kill the NPC by making a high leveled NPC. I just want to kill it, just make me feel like killing it for once because of their quest, items and upgrades but why can we only attack the same NPC? The one and only NPC that has a high skills?? That's too cruel!! 1. NPC Upgrader - I don't know about you guys but really I suck in luck BAD!! So BAD that I really want to just kill this NPC if I have to! Most online games have upgrader weapons, equipments and clothes. Almost all requires a good luck charm to be successful and if you’re one of the players who was chosen by the NPC that your item will be destroyed no matter what stats you have then you'll understand me. Well luck is luck and whatever the chances are, you still have a chance to fail. Even if it’s a little percentage of fail, it still bothers you right? Especially if you worked hard to obtain the item you want. Don't want it to be destroyed in seconds. Nothing seem to make you jaw drop by looking at your months of grinding item be destroyed in just 2 seconds. It hurts badly!!
Nov 08
2009

iPhone Numbers Being Stolen By Games

Posted by Princessdoll in Untagged 

Princessdoll
A class-action lawsuit filed in San Francisco wants to take iPhone game developer Storm8 to task for what it calls "malicious software code." The suit accuses Storm8 of exploiting a backdoor method to retrieve users' phone numbers without their permission in games such as "iMobsters" and "Vampires Live." We reached out to Apple for a comment, and though the representative we spoke wasn't familiar with the case, he did articulate Apple's position on the practice Storm8 has been accused of. "There is no violating privacy," Apple's VP of iPod and iPhone product marketing Greg Joswiak told MTV News. "That's one of the things we look for, so if that did happen I'm either unaware or unfamiliar." The lawsuit, does not point any fingers at Apple. It even corroborate's Apple's policy. "Apple does not provide to sellers the personal information of iPhone or iPod Touch users to App Store developers, such as Storm8," the suit reads. Joswiak explained that any developers found engaging in such practices could face having their apps pulled from the App Store. "That's one of the things that we're always looking for," Joswiak said. "That's part of the beauty of the way we have the App Store set up, because if you find something like that out we can deal with it. A) We can pull it down. B) We know who the developer is. Remember there's nothing anonymous." Storm8 currently has dozens of apps downloadable through the App Store, which have not been taken down, and contends that number farming was a "bug" in their games' software. The lawsuit contends that coding capable of pulling numbers would have to be too complex to be an accident. Bug or not, if any of games are found doing such things again, there could have more than consumers to worry about, since Joswiak explicitly called such information farming without consent "verboten."
Nov 05
2009

Tips in “GM Road Runner Event”

Posted by Princessdoll in Untagged 

Princessdoll
What is this event? It’s about the CTR new event where you have to chase the GMs. It’s really interesting, funny in a sense and full of players who want to take the GMs down and pawned. The players keep tracking down the GM and even do teamwork just to catch the GM. Some even blocks the other players to just win. I am expecting this to happen. This is not a regular event, you have to use your head and need a team to focus on chasing the GM really. Some players quarrel a lot saying it’s unfair because some do teamwork and some do solo but the point of the game is to not just chase the GM, you have to plan a strategy on everything! Firstly, you’re not the only one who wants to have fame and glory, lots of players wants to have it! Either personal reason or just for fun to chase the GMs, they are still all your enemies! Yes, you don’t have to just deal on the GM himself, but your enemies are the co-players who want the prize to. It’s like the mobs are the players then after you beat them you can go fight the boss (GM). Secondly, make a plan on how to deal with the co-players. It’s best to get used on the map “Section A” and do some shortcuts. You have to be the first to arrive at the first destination point of the GM so that you can wait and catch the GM afterwards. Thirdly, if someone already beaten you on busting the GM’s car. Try to block the one who is following the GM. so that the possibility of that player to catch the GM will lessen. This way the player’s name will be removed on the GMs view and it’s your time to chase it. Advantages of having teamwork: (a)You can share the blessing (share the reward etc.) (b)You can talk and make strategy plan (assign which one will block the others while who will chase the GM etc.) (c)Easier to catch the GM because your many. Funny part though is sometimes the GM plays with the players like car toys. They keep changing directions and do things that will make the player’s cars bump to each other or bump on the sideways which is funny to watch really. I sometimes just watch them and laugh.
Nov 03
2009

Forever Items Package for Loyal Players

Posted by ritadu in Untagged 

ritadu
To thank you for your long time support, we are making a special offer of the Forever Items Pack that includes Forever Wings*1, Forever Top*1 and some other popular in game in-game items at a super good price of only 999 Pts! From 14:00 on 3rd November to 23:59 on 8th November, 2009 you can buy this special pack (worth 3000 Pts) in our Online Store at a very good price of 999Pts!
Oct 30
2009

How do you spend your Halloween?

Posted by ritadu in Untagged 

ritadu
To celebrate Halloween, High street 5 have specially commissioned a new collection of Halloween costumes so that you can party in style! Now you can get FREE Gems when you purchase these NEW items! From 12:00 on 28th October to 10:00 on 4th November, 2009, you will get TWO Random GEMs for FREE when purchasing the FOREVER edition of the NEW Arrivals shown below in the Online Store! The more clothes you buy, the more Free Gems you will get! Come snap up on these show-stoppers and dress yourselves up!
Oct 27
2009

My favorite event! CTracer Trivia Event!

Posted by Princessdoll in Untagged 

Princessdoll
The Trivia Event started lots of players are playing the game just to participate on the said event! Reason? Just for fun I guess.. Fame?? Ranking… CT (currency in-game)!!! Ok fine, you get the point right? It’s easy to earn CTs at the trivia Event, every successful login on the championship lobby you already won 5k CT. 30K for the 1st placer 20k for the 2nd placer 10k for the 3rd placer Mechanics? Very simple! Just wait for the time the Trivia Event will start, after that a GM will give a question. The answer to that question will be the password for entering the Room at the Championship lobby and once you’re inside congratulations you have 5k CT! But that’s not the end of it; you will also prove your driving skills because the Room will start a match which will determine the 3rd to 1st placers. I really enjoyed this event, lots of players interacting, and talking, and spamming (lol! :P) and trying to show they are fastest to all. Also answering the question is a bit challenging, though it is easy really you just need to read a bit at their website for the answers or go to some sections in your home area to see it! I hope I can play with some of my friends, they are a different time zone and I know they are enjoying the Trivia Event at night. (my time to play is by morning.. sad..) Hope to see and meet some players there!
Oct 19
2009

Dress famous star's Clothes!

Posted by ritadu in Untagged 

ritadu
Being at the forefront of fashion, you should be familiar with DBSK, the Korean boy band that is famed for its members’ fashion sense. DBSK’s five members, U-Know, HERO, Xiah, Micky and MAX have long been regarded as important trend setters and attracted a strong following! Now you can choose the lastest to dress yourselves up to look as stylish as the fashionable members of the boy band!
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